Click to download a copy in Microsoft Word format: dox_resume.doc | |
Michael
Dox |
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OBJECTIVE: | To develop and design outstanding product specializing in the toy industry. |
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EDUCATION: |
State University of New York |
Fashion Institute of Technology, New York, NY | |
B.F.A.
Toy Design, May 1994.
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Keystone College, La Plume, PA | |
A.A.S. Fine Arts, May 1992 | |
EXPERIENCE: Present |
Toy Arts, Port St. Lucie, FL |
Owner and Principal |
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Product Design and Development specializing in the toy industry | |
Creation, design and management of www.toyarts.com (Since 1998) | |
April 2015- April 2017 |
Cra-Z-Art, Randolph, NJ |
Product Designer |
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July 2011- January 2015 |
Mega Brands America, Yardley, PA |
Product Designer | |
Designing innovative products for Children and Families. | |
Concepting and prototyping product for toy and home product categories including Rose Art and Board Dudes. | |
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November 2009- July 2011 |
machineart industrial design, Frenchtown, NJ |
Industrial Design Temp |
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Industrial Design and Product Development | |
Products include baby strollers, motorcycle parts, medical devices, and other consumer products. | |
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January 2009 - October 2009 |
Atomica Design Group, Morrisville, PA |
Senior Designer | |
Develop toys and products for Atomica’s clients in various markets such as toys, activities, kids crafts, licensing, food, beverage, snacks and candy. | |
April 2008- January 2009 |
MEGA Brands America, Livingston, NJ |
Product Design Supervisor | |
Work in collaboration with Brand Managers and Project Managers to determine the nature and contents of the projects to be conceived. |
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Develop concepts for new products, and enhance concepts for existing products. | |
Evaluate and communicate the risks of projects has they appear. | |
Support Project Managers’ Bill of Material (BOM). | |
Coordinate all actions scheduled for design. | |
Evaluate and guide design team with technical and ergonomic choices. | |
Participate with annual assessments; follow up with performance of design team. | |
January 2008- March 2008 |
KIDdesigns (SDI Technologies), Rahway, NJ |
Senior Industrial Designer | |
New concept development of licensed electronic toys. |
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Design / Development skills include concept sketches, color renderings, SolidWorks models, and control drawings. | |
Selecting materials, molding, assembly and safety features. | |
December 2005 - December 2007 |
Shelcore Toys, Somerset, NJ |
Senior Industrial Designer | |
New concept brainstorming and creative development of infant and preschool toys. | |
Design / Development skills include concept sketches, color renderings, and control drawings. | |
Working with engineers in selecting materials, molding, assembly and safety features. | |
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June 2003- November 2005 |
Fisher-Price Brands, New York, NY |
Staff Product Designer | |
Brainstorm unique and creative concepts in line with FPB strategy and within licensor parameters. | |
Create sketches, renderings, mechanical drawings, prototypes of toys. | |
Brainstorm creative use of mechanisms in toys | |
Ability to conceptualize and create play patterns for toys | |
Work closely with Marketing and Engineering throughout entire product development process. | |
Prepare cost packages with marketing and engineering for clear product definition to Hong Kong. | |
Manage daily correspondence with Hong Kong. | |
Prepare for and present products at line reviews. | |
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November 1999- May 2003 |
Action-Performance, Phoenix, AZ |
Industrial Designer | |
Creation and development of new product concepts. | |
Creation of licensing presentation boards. | |
Review of existing lines for updates and refresh concepts. | |
Liaison between the creative art group and marketing department on program initiatives. | |
Representative for inventor submissions. | |
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October
1998-
October 1999 |
M-Dot Aerospace, Phoenix, AZ |
Mechanical Designer | |
Development of aerospace components and systems including small gas turbine (jet) engines. | |
Using SolidWorks to create complex 3D parts and assemblies and ASME Y14.5M-1994 2D mechanical drawings. | |
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November
1995-
August 1998 |
Shelcore Toys, Somerset, NJ |
Product Designer | |
New concept brainstorming and creative development of infant, preschool, swim and fly toys. | |
Design / Development skills include concept sketches, marker renderings, control drawings, label design, instruction sheets and packaging design. | |
Working with engineers in selecting materials, molding, assembly and safety features. | |
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June
1994-
November 1995 |
Brookside Models, Newark, NJ |
Toy Model Maker | |
Product development. | |
Breadboard model creation to prove out a mechanism or idea. | |
Foam models for size and scale representation. | |
Works-like / looks-like models in ren shape, styrene and acrylic. | |
Creating tooling models. | |
Duplication of prototypes and clays using silicon rubber and urethane molds. | |
Casting parts in a variety of urethanes and silicon rubbers. | |
Finishing surfaces of crude stereolithography parts and preparing for casting. | |
Painting and masking parts using acrylic lacquer paints. | |
Creating parts in AutoCAD, then programming a SWI Prototrak 2- axis milling machine to run the tool path. | |
Digital read out lathe work. | |
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Summer 1993 | Buddy L, Inc., New York, NY |
Internship in the design department of the vehicles team. Involvement in concept development. | |
Designing vehicles by sketching, marker rendering and control drawings. | |
Graphic design of labels. | |
Painting and minor model making. | |
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SKILLS: | Computer literate. |
Software: SolidWorks, Adobe Illustrator, Adobe Photoshop, Microsoft Office, Dreamweaver, Corel Draw. | |
Ability to work between models and drawings, blueprint literate, knowledge of manufacturing process, moldability, mechanisms, materials and safety. | |
Ability to develop, design and present concepts. | |
Able to work creatively through brainstorming and teamwork. | |
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REFERENCES: |
Furnished upon request. |
You can also get here by visiting MichaelDox.com or MikeDox.com E-Mail: mdox@toyarts.com |